VeleStudio

Expertise

Technology is how an experience gets into the world, not the point of it. This is the ecosystem we work in, organised by what each tool lets people do.

ExperienceXR platformsArtificial intelligenceDevelopmentInteraction & sensingSpatial data & 3D

Taxonomy

Six ways to describe one studio

Clients and search engines use different words for the same practice. All of these describe VeleStudio accurately.

XR development studio
AR, VR and mixed reality applications for phones, tablets and headsets.
Creative technology studio
Experiences that combine software, sensing, space and story.
Interaction design studio
Behaviour, feedback and affordances for spatial and embodied interfaces.
Immersive experience studio
Installations, location-based and headset experiences for culture, brands and events.
Unity development studio
C# and Unity for XR, real-time 3D, digital twins and installations.
Spatial computing studio
Interfaces for devices that understand and operate in physical space.

01

XR platforms

The runtimes and SDKs that put an experience on a headset, a phone or a tablet.

Unity
Our primary engine for AR, VR and mixed-reality applications and installations.
Unreal Engine
High-fidelity real-time environments and cinematic VR when visual quality leads.
AR Foundation
One Unity codebase for ARKit and ARCore devices.
ARKit
iOS tracking, scene understanding, people occlusion and LiDAR depth.
ARCore
Android tracking, depth and the Geospatial API.
ARCore Geospatial API
World-scale anchors from Google's Visual Positioning System, accurate to the street.
OpenXR
Portable headset input and rendering across Quest, PC VR and enterprise devices.
Meta Quest SDK
Passthrough mixed reality, hand tracking and scene anchors on Quest 3 and Quest Pro.
visionOS
Spatial apps for Apple Vision Pro using RealityKit, SwiftUI and Unity PolySpatial.
WebXR
Browser-based AR and VR when there is nothing to install.
8th Wall
Web AR with world tracking and image targets for campaigns and sites.

02

Artificial intelligence

Models and services we connect to spatial experiences so they can see, listen, reason and respond.

Large language models
Conversational guides, adaptive narratives and agents that explain what the camera sees.
Computer vision
Object, image and scene recognition that anchors content to the physical world.
Speech recognition & synthesis
Hands-free interaction in headsets and installations.
Generative AI
Procedural content, imagery and audio generated in response to people and places.
On-device ML
Core ML, TensorFlow Lite and Unity Sentis for low-latency inference without a server.

03

Development

Languages and frameworks behind the engines, companion apps and back ends.

C#
Unity application logic, tooling and editor extensions.
C++
Performance-critical code, native plugins and Unreal.
TypeScript
Web experiences, companion dashboards, WebXR and WebGL.
JavaScript
Browser interactivity and lightweight installation front ends.
Flutter
Cross-platform companion and content-management apps.
WebGL
Interactive 3D in the browser without plugins.
Three.js
Browser-based 3D scenes and spatial interfaces.
Next.js
Fast, indexable websites that host or complement an experience.
Firebase
Authentication, real-time data and hosting for connected experiences.
Node.js
APIs, orchestration between AI services and devices.
Python
Prototyping computer-vision pipelines and data processing.

04

Interaction & sensing

How an experience knows where people are and what they are doing.

Depth cameras
Azure Kinect, Intel RealSense and LiDAR for body and room tracking.
Hand & body tracking
Controller-free input in headsets and in front of screens.
Eye tracking
Attention-aware interfaces on supported headsets.
Projection mapping
Turning architecture and objects into displays.
Microcontrollers & sensors
Arduino, ESP32 and industrial sensors for tangible interfaces.
TouchDesigner
Real-time media pipelines and signal routing for installations.
OSC / MQTT
Low-latency messaging between sensors, engines and lights.

05

Spatial data & 3D

Making real places and objects available to real-time software.

Photogrammetry
Capturing artefacts, rooms and sites as textured 3D models.
3D scanning
LiDAR and structured-light capture for digital twins.
Blender
Modelling, optimisation and look development for real-time assets.
glTF / USD
Open 3D formats for pipelines that must outlive a single engine.
GIS data
OpenStreetMap, cadastral and custom datasets as the ground truth for geospatial AR.
Mapbox / Google Maps Platform
Base maps, routing and 3D tiles for location-aware experiences.
Cesium
Streaming global 3D geospatial data into Unity and the web.

Next step

Not sure which technology fits your idea?

That is usually the first question we answer. Tell us about the place and the audience and we will say what we would use, and why.

Prefer email? mrerfansol@gmail.com

Request a call