Every project is documented with the same structure so you can compare how we think, not just what it looked like.
01 Overview
02 Challenge
03 Research
04 Concept
05 Design
06 Technology
07 Interaction
08 Implementation
09 Result
10 Lessons
11 Technology stack
01AR, Geospatial·Studio prototype, 2026
City Layer: a geospatial AR prototype for historic streets
A self-initiated prototype that anchors reconstructed facades, period photographs and narrated stops along a route in a historic Italian city centre.
Unity
C#
AR Foundation
ARCore Geospatial API
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02Mixed Reality, Cultural Heritage·Studio prototype, 2026
Object Stories: a mixed reality guide prototype for museum collections
A Quest 3 passthrough prototype that recognises museum objects and anchors stories, exploded views and provenance to each one, tested in the studio with replicas.
Presence Field: a body-reactive projection installation
A wall-scale particle field driven by a depth camera, where bodies displace and attract points and lines and several people create interference patterns.
Unity
C#
Depth cameras
Hand & body tracking
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04AI, XR·Studio prototype, 2026
Spatial Guide: an AI agent that answers questions about what you are looking at
A headset prototype where a visitor looks at an object, asks a question by voice and gets an answer grounded only in a curated knowledge base, pinned to the object.
Unity
C#
OpenXR
Meta Quest SDK
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05Interaction Design, HCI·Live, 2026
Nino: an interactive, bilingual Italian course for Persian speakers
A live, bilingual (Persian–Italian) A1 course site with a motion-graphic scene engine and eight exercise types, designed for short, ADHD-friendly sessions.
JavaScript
TypeScript
Next.js
Three.js
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