VeleStudio

Insights

Clear answers to the questions people ask before, during and after a spatial technology project. Written from practice, kept current.

All articles

01XR · 5 min read

AR vs VR vs Mixed Reality: what is the difference?

AR overlays content on the real world, VR replaces it, and mixed reality lets virtual and real objects interact. A practical guide to choosing between them.

Profile of a man wearing a VR headset
02AI · 6 min read

How AI is changing immersive experiences (and where it is not)

AI gives XR experiences perception, conversation, adaptation and generated content. Where it adds value, how to architect it, and where it still falls short.

A person wearing a sensor glove controlling a robotic hand
03Geospatial · 6 min read

How does geospatial AR work?

Geospatial AR fuses GPS, motion sensors and visual positioning against a map of real streets to place content at exact coordinates. Each step explained.

A hand holding a tablet with a GPS map while walking outdoors
04Cultural Heritage · 6 min read

How museums can use AR and XR: a practical guide for cultural heritage

How museums and heritage sites use AR, VR and mixed reality: use cases, phones versus loan devices, curatorial constraints, content pipelines and pilots.

Visitors in a museum gallery with a large sculpture
05Interaction Design · 7 min read

How to build an interactive installation

A practical guide to interactive installations: concept, sensing, software, hardware, calibration, robustness when unattended, and what drives cost.

A light installation of glowing coloured columns at night
06AR · 6 min read

How to design an AR experience

A practical process for designing AR: define the job of the AR layer, choose anchoring, guide attention, handle uncertainty and test in real conditions.

A tablet showing an augmented reality 3D model placed on a desk
07Practice · 6 min read

How to prototype an XR experience

Why XR projects start with a prototype: a fidelity ladder from bodystorming to on-device slice, what to test at each stage and how to reach production.

A rough paper and cardboard prototype of an interface
08Unity · 6 min read

How Unity is used for XR development

How Unity is used for AR, VR and mixed reality: AR Foundation, XRI, OpenXR, URP and PolySpatial, performance budgets, and where it is the wrong tool.

A developer writing code on a laptop
09Unity · 6 min read

Unity vs Unreal Engine for XR development

Unity and Unreal Engine compared for XR: platform support, mobile AR, visual fidelity, scripting, licensing, standalone headset performance and team skills.

A nurse wearing a VR headset next to a screen mirroring the virtual scene
10HCI · 6 min read

What is Human-Computer Interaction (HCI)?

Human-Computer Interaction is the study and design of how people use computing systems. What it covers, how it differs from UX, and why it matters for XR.

A team placing sticky notes on a wall during a research workshop
11Spatial Computing · 6 min read

What is spatial computing?

Spatial computing is computing that senses, maps and uses the physical space around a device, so digital content and interaction happen in place.

A woman wearing an Apple Vision Pro headset, raising her hand
12Interaction Design · 6 min read

What is spatial UX? Designing interfaces for spatial computing

Spatial UX is the design of interfaces that live in the 3D space around a user. How it differs from 2D UX, and the principles that keep it comfortable.

A woman wearing a spatial computing headset, smiling and gesturing

AI

AI · 6 min read

How AI is changing immersive experiences (and where it is not)

AI gives XR experiences perception, conversation, adaptation and generated content. Where it adds value, how to architect it, and where it still falls short.

A person wearing a sensor glove controlling a robotic hand

AR

AR · 6 min read

How to design an AR experience

A practical process for designing AR: define the job of the AR layer, choose anchoring, guide attention, handle uncertainty and test in real conditions.

A tablet showing an augmented reality 3D model placed on a desk

Cultural Heritage

Cultural Heritage · 6 min read

How museums can use AR and XR: a practical guide for cultural heritage

How museums and heritage sites use AR, VR and mixed reality: use cases, phones versus loan devices, curatorial constraints, content pipelines and pilots.

Visitors in a museum gallery with a large sculpture

Geospatial

Geospatial · 6 min read

How does geospatial AR work?

Geospatial AR fuses GPS, motion sensors and visual positioning against a map of real streets to place content at exact coordinates. Each step explained.

A hand holding a tablet with a GPS map while walking outdoors

HCI

HCI · 6 min read

What is Human-Computer Interaction (HCI)?

Human-Computer Interaction is the study and design of how people use computing systems. What it covers, how it differs from UX, and why it matters for XR.

A team placing sticky notes on a wall during a research workshop

Interaction Design

Interaction Design · 7 min read

How to build an interactive installation

A practical guide to interactive installations: concept, sensing, software, hardware, calibration, robustness when unattended, and what drives cost.

A light installation of glowing coloured columns at night
Interaction Design · 6 min read

What is spatial UX? Designing interfaces for spatial computing

Spatial UX is the design of interfaces that live in the 3D space around a user. How it differs from 2D UX, and the principles that keep it comfortable.

A woman wearing a spatial computing headset, smiling and gesturing

Practice

Practice · 6 min read

How to prototype an XR experience

Why XR projects start with a prototype: a fidelity ladder from bodystorming to on-device slice, what to test at each stage and how to reach production.

A rough paper and cardboard prototype of an interface

Spatial Computing

Spatial Computing · 6 min read

What is spatial computing?

Spatial computing is computing that senses, maps and uses the physical space around a device, so digital content and interaction happen in place.

A woman wearing an Apple Vision Pro headset, raising her hand

Unity

Unity · 6 min read

How Unity is used for XR development

How Unity is used for AR, VR and mixed reality: AR Foundation, XRI, OpenXR, URP and PolySpatial, performance budgets, and where it is the wrong tool.

A developer writing code on a laptop
Unity · 6 min read

Unity vs Unreal Engine for XR development

Unity and Unreal Engine compared for XR: platform support, mobile AR, visual fidelity, scripting, licensing, standalone headset performance and team skills.

A nurse wearing a VR headset next to a screen mirroring the virtual scene

XR

XR · 5 min read

AR vs VR vs Mixed Reality: what is the difference?

AR overlays content on the real world, VR replaces it, and mixed reality lets virtual and real objects interact. A practical guide to choosing between them.

Profile of a man wearing a VR headset

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