VeleStudio

Services

Five fields that overlap in almost every project. Each has its own page with what it is, what it solves, who it is for, how we approach it and the technology we use.

01

XR & Immersive Experiences

Augmented, virtual and mixed reality experiences for headsets, phones and tablets, from a first prototype to a deployed application.

  • Augmented reality
  • Virtual reality
  • Mixed reality
  • Spatial computing
  • Location-based experiences

01.1

XR Development

VeleStudio is an XR development studio building AR, VR and mixed-reality applications in Unity for iOS, Android, Meta Quest and Apple Vision Pro.

  • Unity
  • C#
  • AR Foundation
  • ARKit

01.2

AR Development

VeleStudio develops augmented reality apps with ARKit, ARCore, AR Foundation and WebAR (8th Wall, WebXR) for retail, culture and industry, on phones and headsets.

  • Unity
  • AR Foundation
  • ARKit
  • ARCore

01.3

Mixed Reality

VeleStudio develops passthrough mixed-reality applications for Meta Quest 3 and Apple Vision Pro in Unity, with scene understanding, occlusion and hand tracking.

  • Unity
  • C#
  • Meta Quest SDK
  • OpenXR

01.4

Immersive Experiences

VeleStudio designs immersive experiences for exhibitions, brand spaces and cultural sites, combining XR headsets, projection, sound and interaction design in Unity.

  • Unity
  • Unreal Engine
  • Meta Quest SDK
  • Projection mapping

02

Interactive Technology

Interfaces that respond to bodies, gestures, objects and rooms: interaction design, human-computer interaction research and sensor-driven installations.

  • Human-computer interaction
  • Interaction design
  • Interactive installations
  • Computer vision
  • Sensor-based experiences

02.1

Human-Computer Interaction

VeleStudio applies human-computer interaction research to XR, gesture, gaze and voice interfaces, user studies, research prototypes in Unity and WebXR, and evaluation.

  • Unity
  • WebXR
  • Meta Quest SDK
  • Hand & body tracking

02.2

Interaction Design

VeleStudio designs interactions for XR, installations and screens, flows, feedback and spatial UX, prototyped in Unity, WebXR and TouchDesigner and delivered as specs.

  • Unity
  • WebXR
  • visionOS
  • Meta Quest SDK

02.3

Interactive Installations

VeleStudio builds interactive installations driven by depth cameras, projection mapping, Unity and TouchDesigner for museums, exhibitions, brands and public space.

  • Unity
  • TouchDesigner
  • C#
  • Depth cameras

03

Real-Time 3D

Unity and Unreal applications, interactive 3D environments, digital twins and spatial interfaces that run in real time on the device they are made for.

  • Unity
  • Unreal Engine
  • 3D interactive environments
  • Digital twins
  • Spatial interfaces

03.1

Unity Development

VeleStudio is a Unity development studio building XR apps, installations and digital twins in C# with AR Foundation, OpenXR, PolySpatial, Sentis and WebGL builds.

  • Unity
  • C#
  • C++
  • AR Foundation

03.2

Spatial Computing

VeleStudio builds spatial computing applications that sense, map and anchor to real 3D space, on visionOS, Meta Quest and HoloLens-class devices, using Unity and OpenXR.

  • visionOS
  • Meta Quest SDK
  • OpenXR
  • Unity

04

AI + XR

Language models, computer vision and generative systems placed inside spatial experiences, agents that see the room, interfaces that converse, stories that adapt.

  • AI-powered interactive experiences
  • Intelligent agents
  • Generative AI interfaces
  • Conversational experiences
  • AI-assisted storytelling

04.1

AI + XR

VeleStudio integrates language models, computer vision, speech and generative AI into Unity XR experiences, grounded in curated content, low-latency and privacy-aware.

  • Large language models
  • Computer vision
  • Speech recognition & synthesis
  • Generative AI

05

Geospatial Experiences

Experiences anchored to real places: geospatial AR, location-aware storytelling, AR navigation and cultural heritage interpretation in streets, sites and landscapes.

  • Geospatial AR
  • Location-aware experiences
  • AR navigation
  • Place-based storytelling
  • Cultural heritage experiences

05.1

Geospatial AR

VeleStudio develops location-aware augmented reality experiences using Unity, AR Foundation and the ARCore Geospatial API, content anchored to streets, buildings and sites, not to a marker.

  • Unity
  • C#
  • AR Foundation
  • ARCore Geospatial API

05.2

Cultural Heritage XR

VeleStudio creates AR, VR and mixed-reality experiences for museums, archaeological sites and historic cities using Unity, photogrammetry and geospatial anchors.

  • Unity
  • AR Foundation
  • ARCore Geospatial API
  • Meta Quest SDK

Ways of working

Three ways to bring us in

  1. 01

    Feasibility prototype

    A few weeks on real devices in the real place to answer the questions that decide the project.

  2. 02

    Design and build

    Research, interaction design, development and deployment of a complete experience, with a content pipeline your team can maintain.

  3. 03

    Specialist in your team

    XR, Unity, interaction design or AI integration capacity inside an agency, studio or in-house team.

FAQ

Questions clients ask before a first call

01What does an XR development studio do?
An XR development studio designs and builds augmented, virtual and mixed reality experiences: it researches the context, designs how people will interact, builds the application in an engine such as Unity, tests it on the real devices and in the real place, and deploys it. VeleStudio also covers interaction design, interactive installations and AI integration, so a project can go from research to deployment with one team.
02Can VeleStudio develop a Unity prototype before we commit to a full project?
Yes, and we usually recommend it. A first prototype on real devices typically takes a few weeks and answers the questions that matter: does the tracking hold in this place, do people understand the interaction, and what would production actually require.
03Can you integrate AI into an XR experience?
Yes. We connect language models, computer vision and speech to spatial experiences: for example a guide that answers questions about the object you are looking at, with answers grounded in curated content rather than open-ended generation. We design around latency, privacy and failure modes from the start.
04What is the difference between AR and mixed reality?
Augmented reality overlays digital content on a view of the real world, typically through a phone or tablet. Mixed reality goes further: the device understands the room's geometry, so content can be occluded by real objects, anchored to surfaces and manipulated with the hands, usually on a passthrough headset such as Meta Quest 3 or Apple Vision Pro.
05Can you work with museums and cultural institutions?
Yes. Cultural heritage is one of our core fields: reconstructions, object-anchored interpretation, geospatial AR on historic sites and installations in galleries, designed with curators and within conservation constraints.
06Can you collaborate with an existing development or design team?
Yes. We can join as the XR or interaction specialist inside a larger team, deliver a Unity module or SDK integration, or run the whole project. We work with agencies, in-house teams and research groups and are used to shared repositories, reviews and someone else's release process.
07How long does an XR prototype take?
A focused feasibility prototype often takes two to six weeks depending on devices, content and whether the site is accessible for testing. A production application is a longer project whose length depends on platforms, content volume and integration; we scope it after the prototype, when the unknowns are smaller.
08Do you work with international clients?
Yes. VeleStudio is based in Italy and works remotely with clients across Italy, Europe, United Kingdom, United States, Middle East, in English and Italian, with on-site phases for surveys, installation and testing when the project needs them.

See the technology behind these services on the expertise page.

Next step

Have a project in mind?

Tell us what you want people to experience and where. We will reply with a realistic approach, not a pitch.

Prefer email? mrerfansol@gmail.com

Request a call