01.1
XR Development
VeleStudio is an XR development studio building AR, VR and mixed-reality applications in Unity for iOS, Android, Meta Quest and Apple Vision Pro.
- Unity
- C#
- AR Foundation
- ARKit
Five fields that overlap in almost every project. Each has its own page with what it is, what it solves, who it is for, how we approach it and the technology we use.
01
Augmented, virtual and mixed reality experiences for headsets, phones and tablets, from a first prototype to a deployed application.
01.1
VeleStudio is an XR development studio building AR, VR and mixed-reality applications in Unity for iOS, Android, Meta Quest and Apple Vision Pro.
01.2
VeleStudio develops augmented reality apps with ARKit, ARCore, AR Foundation and WebAR (8th Wall, WebXR) for retail, culture and industry, on phones and headsets.
01.3
VeleStudio develops passthrough mixed-reality applications for Meta Quest 3 and Apple Vision Pro in Unity, with scene understanding, occlusion and hand tracking.
01.4
VeleStudio designs immersive experiences for exhibitions, brand spaces and cultural sites, combining XR headsets, projection, sound and interaction design in Unity.
02
Interfaces that respond to bodies, gestures, objects and rooms: interaction design, human-computer interaction research and sensor-driven installations.
02.1
VeleStudio applies human-computer interaction research to XR, gesture, gaze and voice interfaces, user studies, research prototypes in Unity and WebXR, and evaluation.
02.2
VeleStudio designs interactions for XR, installations and screens, flows, feedback and spatial UX, prototyped in Unity, WebXR and TouchDesigner and delivered as specs.
02.3
VeleStudio builds interactive installations driven by depth cameras, projection mapping, Unity and TouchDesigner for museums, exhibitions, brands and public space.
03
Unity and Unreal applications, interactive 3D environments, digital twins and spatial interfaces that run in real time on the device they are made for.
03.1
VeleStudio is a Unity development studio building XR apps, installations and digital twins in C# with AR Foundation, OpenXR, PolySpatial, Sentis and WebGL builds.
03.2
VeleStudio builds spatial computing applications that sense, map and anchor to real 3D space, on visionOS, Meta Quest and HoloLens-class devices, using Unity and OpenXR.
04
Language models, computer vision and generative systems placed inside spatial experiences, agents that see the room, interfaces that converse, stories that adapt.
05
Experiences anchored to real places: geospatial AR, location-aware storytelling, AR navigation and cultural heritage interpretation in streets, sites and landscapes.
05.1
VeleStudio develops location-aware augmented reality experiences using Unity, AR Foundation and the ARCore Geospatial API, content anchored to streets, buildings and sites, not to a marker.
05.2
VeleStudio creates AR, VR and mixed-reality experiences for museums, archaeological sites and historic cities using Unity, photogrammetry and geospatial anchors.
Ways of working
A few weeks on real devices in the real place to answer the questions that decide the project.
Research, interaction design, development and deployment of a complete experience, with a content pipeline your team can maintain.
XR, Unity, interaction design or AI integration capacity inside an agency, studio or in-house team.
FAQ
See the technology behind these services on the expertise page.
Next step
Tell us what you want people to experience and where. We will reply with a realistic approach, not a pitch.
Prefer email? mrerfansol@gmail.com